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    • OptimusPrime

      Account Transfers To Next-Gen   03/14/2017

      Okay so some of you guys are still asking for modded accounts on PS4 or Xbox1 and I am here to clarify that you no longer can transfer to any of these console due to Rockstar adding a deadline to account transfer and that deadline has pasted and you can no longer do account transfers. So if anyone keeps on posting they want a free modded account on PS4 and or Xbox1 will have there thread deleted and will have there shout deleted.   ConsoleGods Staff

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Found 95 results

  1. Hi Gods, Well the famous Serendipity Mod Menu for PS3 will no longer be available for £15 after people get their hands on this. Enjoy! [Hidden Content] Enjoy
  2. Hello Gods, Another post today for some BO2 GSC Mod Menu Source Code. BlazeD V2 was created by a developer known as DF_AUS. DF_AUS made this mod menu for the general public so we can all use it! however he was nice enough to also share with us his source code to help us develop our own mod menus. Give a big thanks to him for the generous support. Enjoy [Hidden Content]
  3. Hey Gods, Here is the full list of all the mod menu source codes in the download ZIP. Anarchy Private BlueeMods Pocket Pussy DreadNought V5 Moan's Acid Rain Source Code Blazed V2 Source echelon v2 Elegance V5 EnCoReV6 FERROX V2 HUSKY Inspire 2.0 Enjoy everyone [Hidden Content] Thanks
  4. Hey Gods, Today I am sharing with you guys and girls the source code for the GTA Ghost Freeze Tool. Enjoy [Hidden Content] Thanks Blade
  5. Hello Gods, Another source code I am sharing with you from the almighty and famous AddiKTed RTM tool for GTA V 1.26/1.27. This tool is the badass of them all and their isn't 1 that compares to it... Maybe TotalCurryMan but it's scruffy where as this is neatly layed out! Enjoy the source and i hope to see maybe a better RTM. [Hidden Content] Thanks Blade
  6. Coding

    #includes #include maps/mp/_utility; #include common_scripts/utility; #include maps/mp/gametypes/_hud_util; #include maps/mp/gametypes/_Weapons; #include maps/mp/gametypes/_globallogic_utils; #include maps/mp/gametypes/_hostmigration; #include maps/mp/gametypes/_hud_message; #include maps/mp/gametypes/_hud; #include maps/mp/killstreaks/_dogs; #include maps/mp/gametypes/dev; #include maps/mp/gametypes/_globallogic_score; #include maps/mp/gametypes/_rank; #include maps/mp/gametypes/_globallogic; #include maps/mp/gametypes/_globallogic_utils; #include maps/mp/gametypes/_persistence; #include maps/mp/_ambientpackage; #include maps/mp/_development_dvars; #include maps/mp/gametypes/_shellshock; #include maps/mp/killstreaks/_ai_tank; #include maps/mp/killstreaks/_remotemissile; #include maps/mp/killstreaks/_killstreaks; #include maps/mp/teams/_teams; #include maps/mp/gametypes/_spawnlogic; #include maps/mp/gametypes/_globalentities; #include maps/_cooplogic; #include maps/mp/zombies/_zm_utility; #include maps/mp/gametypes/_spawning; #include maps/mp/bots/_bot; #include maps/mp/gametypes/_gameobjects; precacheshaders: precacheShader("compass_emp"); precacheShader("menu_camo_mtx_ghost_32"); precacheShader("em_bg_prestige_11"); precacheShader("menu_camo_mtx_afterlife_32"); precacheShader("em_bg_ani_w115"); precacheShader("em_bg_ani_afterlife"); precacheshader( "lui_loader_no_offset" ); precacheshader( "mtl_weapon_camo_graffiti" ); precacheshader( "menu_camo_gold_pattern" ); precacheshader( "menu_camo_choco_pattern" ); precacheshader( "menu_camo_tiger_blue_pattern" ); precacheshader( "menu_camo_ghostex_pattern" ); precacheshader( "menu_camo_blossom_pattern" ); precacheshader( "menu_camo_artofwar_pattern" ); precacheshader( "menu_camo_skulls_pattern" ); precacheshader( "emblem_bg_ben" ); precacheshader( "menu_camo_diamond_pattern" ); precacheshader( "mtl_weapon_camo_viper" ); precacheshader( "menu_camo_mtx_ghost_32" ); precacheshader( "menu_camo_mtx_dragon_32" ); precacheshader( "menu_camo_mtx_afterlife_32" ); precacheshader( "mtl_weapon_camo_comics" ); precacheshader( "mtl_weapon_camo_jungletiger" ); precacheshader( "mtl_weapon_camo_octane" ); precacheshader( "mtl_weapon_camo_wanted" ); precacheshader( "menu_camo_mtx_dayofdead_32" ); precacheshader( "menu_camo_mtx_bacon_32" ); precacheshader( "emblem_bg_laid_to_rest" ); precachemodel( "veh_t6_drone_uav" ); precachemodel( "p6_dogtags" ); precachemodel( "p6_dogtags_friend" ); precachemodel( "veh_t6_air_fa38_killstreak_alt" ); precachemodel( "t6_wpn_supply_drop_axis" ); precachemodel( "t6_wpn_supply_drop_ally"); precachemodel( "t6_wpn_supply_drop_hq"); precachemodel( "machinery_windmill_body" ); precachemodel( "t6_wpn_supply_drop_trap" ); true players menu for all players in lobby alot of people have issues displaying all the players self add_menu("PlayersMenu", "Exclusive v7", "Co-Host"); for (i = 0; i < 17; i++) { self add_menu("pOpt " + i, "PlayersMenu", "Co-Host"); } } updatePlayersMenu() { self.menu.menucount["PlayersMenu"] = 0; for (i = 0; i < 17; i++) { player = level.players; playerName = getPlayerName(player); playersizefixed = level.players.size - 1; if(self.menu.curs["PlayersMenu"] > playersizefixed) { self.menu.scrollerpos["PlayersMenu"] = playersizefixed; self.menu.curs["PlayersMenu"] = playersizefixed; } self add_option( "PlayersMenu", playerName, ::submenu, "pOpt " + i, "[" + ( verificationToColor( player.status ) + ( "^7] " + playerName ) ) ); self add_menu_alt("pOpt " + i, "PlayersMenu"); a decent backround layout you can edit using precacheshaders StoreShaders() { self.menu.background = self drawshader( "emblem_bg_ben", 235, -100, 200, 1000, (1, 0, 0 ), 0, 0 ); self.menu.background.archived = 0; self.menu.backgrounde = self drawshader( "menu_camo_mtx_afterlife_32", 235, -100, 200, 1000, ( 1, 1, 0 ), 0, 0 ); self.menu.backgrounde.archived = 0; self.menu.scroller = self drawshader( "emblem_bg_ben", 235, -100, 200, 15, ( 1, 1, 1 ), 255, 1 ); self.menu.scroller.archived = 0; } easy messaging code for messages appearing above screen this function::: typewritter( messagelel ) { foreach( player in level.players ) { player thread hintmessage( messagelel ); } } easy layout::::: self add_option("Messages", "Sorry", ::typewritter, "^1sorry"); //the^1 is color red self add_option("Messages", "sell", ::typewritter, "^3I sell Modded Accounts") mini map change functions layout would look like this self add_menu("Mini Map", "Exclusive v7", "Co-Host"); self add_option("Mini Map", "Comics MiniMap", ::changeminimap1); self add_option("Mini Map", "Octane MiniMap", ::changeminimap2); self add_option("Mini Map", "Static MiniMap", ::changeminimap3); self add_option("Mini Map", "Facebook MiniMap", ::changeminimap9); self add_option("Mini Map", "Twitter MiniMap", ::changeminimap4); self add_option("Mini Map", "Treyarch MiniMap", ::changeminimap5); self add_option("Mini Map", "BO2 MiniMap", ::changeminimap6); self add_option("Mini Map", "Green MiniMap", ::changeminimap7); self add_option("Mini Map", "White MiniMap", ::changeminimap8); self add_option("Mini Map", "PS3 MiniMap", ::changeminimap10); and so on changeminimap1() { if(self.changeminimap1on == 0) { self.changeminimap1on = 1; maps/mp/_compass::setupminimap("em_bg_ani_comics"); self iprintlnbold("^5Comics ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap1on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5Comics ^3Mini Map ^7[^1Off^7]"); } } changeminimap2() { if(self.changeminimap2on == 0) { self.changeminimap2on = 1; maps/mp/_compass::setupminimap("em_bg_ani_octane"); self iprintlnbold("^5Octane ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap2on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5Octane ^3Mini Map ^7[^1Off^7]"); } } changeminimap3() { if(self.changeminimap3on == 0) { self.changeminimap3on = 1; maps/mp/_compass::setupminimap("compass_static"); self iprintlnbold("^5Static ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap3on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5Static ^3Mini Map ^7[^1Off^7]"); } } changeminimap4() { if(self.changeminimap4on == 0) { self.changeminimap4on = 1; maps/mp/_compass::setupminimap("menu_lobby_icon_twitter"); self iprintlnbold("^5Twitter ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap4on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5Twitter ^3Mini Map ^7[^1Off^7]"); } } changeminimap5() { if(self.changeminimap5on == 0) { self.changeminimap5on = 1; maps/mp/_compass::setupminimap("lui_loader_no_offset"); self iprintlnbold("^5Treyarch ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap5on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5Treyarch ^3Mini Map ^7[^1Off^7]"); } } changeminimap6() { if(self.changeminimap6on == 0) { self.changeminimap6on = 1; maps/mp/_compass::setupminimap("logo"); self iprintlnbold("^5Black Ops 2 ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap6on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5Black Ops 2 ^3Mini Map ^7[^1Off^7]"); } } changeminimap7() { if(self.changeminimap7on == 0) { self.changeminimap7on = 1; maps/mp/_compass::setupminimap("menu_camo_mtx_w115_32"); self iprintlnbold("^5Green ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap7on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5Green ^3Mini Map ^7[^1Off^7]"); } } changeminimap8() { if(self.changeminimap8on == 0) { self.changeminimap8on = 1; maps/mp/_compass::setupminimap("demo_timeline_bookmark"); self iprintlnbold("^5White ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap8on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5White ^3Mini Map ^7[^1Off^7]"); } } changeminimap9() { if(self.changeminimap9on == 0) { self.changeminimap9on = 1; maps/mp/_compass::setupminimap("menu_lobby_icon_facebook"); self iprintlnbold("^5Facebook ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap9on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5Facebook ^3Mini Map ^7[^1Off^7]"); } } changeminimap10() { if(self.changeminimap10on == 0) { self.changeminimap10on = 1; maps/mp/_compass::setupminimap("ps3_controller_top"); self iprintlnbold("^5PS3 Controller ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap10on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5PS3 Controller ^3Mini Map ^7[^1Off^7]"); } } changeminimap11() { if(self.changeminimap11on == 0) { self.changeminimap11on = 1; maps/mp/_compass::setupminimap("xenon_controller_top"); self iprintlnbold("^5XBOX Controller ^3Mini Map ^7[^2On^7]"); } else { self.changeminimap11on = 0; normal = getDvar("mapname"); maps/mp/_compass::setupminimap("compass_map_" + normal); self iprintlnbold("^5XBOX Controller ^3Mini Map ^7[^1Off^7]"); } } to get PAGE 2 of your menu like main mods then page 2 and to add' a nice looking color to that would look like this\ self add_option("Main Mods", "Water Vision", ::TEST); self add_option("Main Mods", level.pageii,::submenu,"Main Mods2", level.pageii); self add_menu("Main Mods2","Main Mods", "Admin"); self add_option("Main Mods2", "Emp Vision", ::TEST); the reason why i have level.pageii is because where i put my precacheshaders. i have this in the same area level.pageii = "^5-->Page 2"; which makes the menu say page 2 in blue color allies and enemies some people want to only mod enemies or only the allies self add_option("Enemys", "Demi GodMode", ::demiallforenemy); self add_option("Allies", "Demi GodMode", ::demiallforenemy); demimyteam() { foreach( player in level.players ) { if( self.pers[ "team"] == player.pers[ "team"] ) { player thread toggledemigodlel(); } } } demiallforenemy() { foreach( player in level.players ) { if( self.pers[ "team"] != player.pers[ "team"] ) { player thread toggledemigodlel(); } } } you can reuse that and just change player thread remember if you add a code that has player thread make sure you add the player thread code or you will freeze also with using enemy and allies it is easy to do ALL PLAYERS menu like this demigodall() { self demimyteam(); self demiallforenemy(); } im going to sum it up there, i can help who ever needs help later on just trying to help others while im taking a break form coding my gta5 sprx menu
  7. Download below for this amazing mod menu base! Looks hot and is very stable and works like a treat! Download: [Hidden Content] Enjoy and good luck making a menu
  8. Hey Gods, Today I am sharing with you the FULL source code for the Bossam V6 Mod Menu made by - BossamBemass. Please note BossamBemass did give me full permission to post this on here! (We're good friends). Enjoy [Hidden Content] Credit: BossamBemass
  9. Coding

    [Hidden Content] nice player menu holds all 18 players tested with 18 spawnable bots has //comments and info//to learn menu // use // if your writing yourself a note during your project Have fun
  10. Title says it all... The famous mod menu for Zombies LOZ V2 has been revealed download link below! [Hidden Content] Enjoy
  11. Hey Gods, So a Mod Menu maker known as DoraTheKiller97 remade the Enstone Revolution Mod Menu and released the source code... He made the stable incredibly stable compared to the ones already posted online and it won't crash! [Hidden Content] Enjoy your FREE revolution mod menu + source code
  12. Hello Gods, Today I am sharing with you the Serendipity V2.3 Source Code which was unpacked by Vertical C#. Credit to him Enjoy [Hidden Content] Thanks Blade
  13. Coding

    i leaked endeavour source code back in the day so i will leak it here aswell reminder YOU NEED TO UPDATE NATIVES TO GET IT TO WORK AGAIN [Hidden Content]
  14. Coding

    Download: [Hidden Content]
  15. Hello Gods, Today I am sharing with you the Famous Project Iconic zombies mod menu source code by SeriousHD. This source code is 100% clean and working... their is no bugs with it and it hasn't been stripped from the Decompiler. This is probably by far the best Zombies mod menu in the game of BO2 compared to Loz V2. Hope you can make some good menu's from this! [Hidden Content]
  16. Hello Gods, Welcome to another source code leak of the ultimate BO2 Geo RTM Tool. This RTM is probably the best out their in the modding world of BO2... It's a seriously great source code to have so you can make some ultimate RTM's just like this one! Enjoy [Hidden Content] Thanks Blade
  17. ..since fucking every 1 is asking for it and NO BODY WAS ABLE TO GET IT WORKING = GET SOME RESEARCH !!!!!!!! o'well leeching will begin from this day on with my public release off GTA5 Client control semjases and gopro only gave me the hint (network_create_syncronised_scene) and get_coord was patched so i had to fix it for all the rest full credit to Me :Dark-Scripter FUCK YOU WHO LEECHES THIS FIRST PUBLIC RELEASE HERE [Hidden Content] how to call it ?? [Hidden Content] [/hide]
  18. Coding

    BigJohn863 = Credit i was not going to releas this code because i was waiting for YOU guys to USE your brain see how hard it is ? to GET THE CODE WORKING [Hidden Content]
  19. Coding

    <!-- Vendor scripts --> <script src="vendor/pacejs/pace.min.js"></script> <script src="vendor/jquery/dist/jquery.min.js"></script> <script src="vendor/bootstrap/js/bootstrap.min.js"></script> <script src="vendor/toastr/toastr.min.js"></script> <script src="vendor/sparkline/index.js"></script> <script src="vendor/flot/jquery.flot.min.js"></script> <script src="vendor/flot/jquery.flot.resize.min.js"></script> <script src="vendor/flot/jquery.flot.spline.js"></script> <!-- App scripts --> <script src="scripts/site.js"></script> <script src="vendor/datatables/datatables.min.js"></script> <script> $(document).ready(function () { $('#manageAttacks').DataTable({ "dom": "<'row'<'col-sm-6'l><'col-sm-6'f>>t<'row'<'col-sm-6'i><'col-sm-6'p>>", "lengthMenu": [[5, 25, 50, -1], [5, 25, 50, "All"]], "order": [[4, "desc"]], "iDisplayLength": 5, }); }); </script> <script> getFloods(); getOnline(); var updateFloods = setInterval(getFloods, 30000); var onlineUsers = setInterval(getOnline, 60000); var XML = false; var isPremium = true; var isVip = false; var maxBoot = 1200; function getFloods() { $.ajax({ type: "GET", dataType: "json", url: "api/updateFloods.php", success: function (result) { var newhtml = ''; for (var key in result) { if (key != 'total' && key != 'vip') { var percent = Math.round((result[key] / result['total']) * 100); newhtml += '<h6>' + key + ' - ' + result[key] + ' Running Floods</h6>' + '<div class="progress progress-sm"><div style="width: ' + percent + '%" aria-valuemax="100" aria-valuemin="0" aria-valuenow="40" role="progressbar" class="progress-bar"></div> </div>'; } } $("#fbreakdown").html(newhtml); $("#rfloods").html(result.total); $("#vipfloods").html(result.vip); } }); } function getOnline() { $.ajax({ type: "GET", dataType: "json", url: "api/onlineUsers.php", success: function (result) { $("#onlineUsers").html(result.reason); } }); } function changeHost() { if ($('#method').val() != "XMLRPC") { $('#host').attr('placeholder', 'IPv4 Address (1.1.1.1)'); $('#port').prop('disabled', false); $('#portfield').fadeIn(); } else { $('#host').attr('placeholder', 'http://website.com/'); $('#port').prop('disabled', true); $('#portfield').fadeOut(); } } function isNumeric(n) { return !isNaN(parseFloat(n)) && isFinite(n); } function isIp(ipaddress) { if (/^(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$/.test(ipaddress)) { return true; } return false; } function startAttack() { var host = $('#host'); var port = $('#port'); var time = $('#time'); var method = $('#method'); var message = $('#message'); var power = $('#power'); var manageAttacks = $('#manageAttacks'); console.log(host.val()); console.log(power.val()); var methods = ['DNS', 'NTP', 'CHARGEN', 'SSDP', 'HOME', 'LAG', 'XSYN', 'SSYN', 'TCP', 'TCP-ACK', 'TCP-RST', 'TCP-PSH', 'DOMINATE', 'VSE', , 'XMLRPC', 'MEMES']; message.fadeIn(1000); if (method.val() != "XMLRPC") { var attackInfo = { host: host.val(), port: port.val(), time: time.val(), method: method.val(), power: power.val() }; if (methods.indexOf(method.val()) == -1) { return error('Invalid method.'); } if (!isIp(host.val())) { return error('Invalid IPv4 address.'); } if (!isNumeric(port.val())) { return error('Invalid port.'); } if (port.val() < 1 || port.val() > 65535) { return error('Port must be greater than 1 and less than 65535.'); } if (time.val() == "") { return error('Please enter a time.'); } if (time.val() > maxBoot) { return error('Your max boot time is ' + maxBoot + ' seconds.'); } if (!isPremium) { return error('You must have a subscription to use this feature.'); } if (power.val() == 1 && !isVip) { return error('You do not have access to our VIP network.'); } $.ajax({ type: "POST", url: "api/startAttack.php", data: attackInfo, dataType: "json", success: function (message) { if (message.result == "error") { return error(message.reason); } else if (message.result == "success") { success(message.reason); manageAttacks.find('tbody').prepend('<tr id =row-' + message.id + '><td>' + host.val() + '</td><td>' + port.val() + '</td><td>' + method.val() + '</td><td><script>var count' + message.id + ' = ' + time.val() + ';var counter' + message.id + '=setInterval(timer' + message.id + ', 1000);function timer' + message.id + '() {count' + message.id + '=count' + message.id + '-1;if (count' + message.id + ' == 0) {clearInterval(counter' + message.id + ');document.getElementById("timer' + message.id + '").innerHTML = "Expired";document.getElementById("abtn' + message.id + '").innerHTML = "<button type=\'button\' class=\'btn btn-success\' onclick=\'renew(' + message.id + ')\'>Renew</button>";document.getElementById("row-' + message.id + '").className = "";return;} else {document.getElementById("timer' + message.id + '").innerHTML=count' + message.id + ';}}<\/script><div id="countdown' + message.id + '"><span id="timer' + message.id + '">' + time.val() + '</span></div><td><div id="abtn' + message.id + '"><button type=button onclick="stop(' + message.id + ')" class="btn btn-danger">Stop</button></div>'); host.val(''); port.val(''); time.val(''); } else { manageAttacks.find('tbody').prepend('<tr id =row-' + message.id + '><td>' + host.val() + '</td><td>' + port.val() + '</td><td>' + method.val() + '</td><td><script>var count' + message.id + ' = ' + time.val() + ';var counter' + message.id + '=setInterval(timer' + message.id + ', 1000);function timer' + message.id + '() {count' + message.id + '=count' + message.id + '-1;if (count' + message.id + ' == 0) {clearInterval(counter' + message.id + ');document.getElementById("timer' + message.id + '").innerHTML = "Expired";document.getElementById("abtn' + message.id + '").innerHTML = "<button type=\'button\' class=\'btn btn-success\' onclick=\'renew(' + message.id + ')\'>Renew</button>";document.getElementById("row-' + message.id + '").className = "";return;} else {document.getElementById("timer' + message.id + '").innerHTML=count' + message.id + ';}}<\/script><div id="countdown' + message.id + '"><span id="timer' + message.id + '">' + time.val() + '</span></div><td><div id="abtn' + message.id + '"><button type=button onclick="stop(' + message.id + ')" class="btn btn-danger">Stop</button></div>'); host.val(''); port.val(''); time.val(''); warning(message.reason + '.<br><br>' + 'The host is DDoS protected by <b>' + message.host + '</b> which means that no booter will be able to take it offline.'); } }, error: function () { return error('Something went wrong. Try again'); } }); console.log('okay'); } else { //XML-RPC var host = $('#host'); var time = $('#time'); var power = $('#power'); var message = $('#message'); var attackInfo = { host: host.val(), time: time.val(), method: method.val(), power: power.val() }; if (methods.indexOf(method.val()) == -1) { return error('Invalid method.'); } if (!XML){ return error('Your plan does not have access to this method.'); } if (host.val() == "") { return error('Please enter a host.'); } if (time.val() == "") { return error('Please enter a time.'); } if (time.val() > maxBoot) { return error('Your max boot time is ' + maxBoot + ' seconds.'); } if (!isPremium) { return error('You must have a subscription to use this feature.'); } if (power.val() == 1 && !isVip) { return error('You do not have access to our VIP network.'); } $.ajax({ type: "POST", url: "api/startAttack.php", data: attackInfo, dataType: "json", success: function (message) { if (message.result == "error") { return error(message.reason); } else if (message.result == "success") { success(message.reason); manageAttacks.find('tbody').prepend('<tr id =row-' + message.id + '><td>' + host.val() + '</td><td>80</td><td>' + method.val() + '</td><td><script>var count' + message.id + ' = ' + time.val() + ';var counter' + message.id + '=setInterval(timer' + message.id + ', 1000);function timer' + message.id + '() {count' + message.id + '=count' + message.id + '-1;if (count' + message.id + ' == 0) {clearInterval(counter' + message.id + ');document.getElementById("timer' + message.id + '").innerHTML = "Expired";document.getElementById("abtn' + message.id + '").innerHTML = "<button type=\'button\' class=\'btn btn-success\' onclick=\'renew(' + message.id + ')\'>Renew</button>";document.getElementById("row-' + message.id + '").className = "";return;} else {document.getElementById("timer' + message.id + '").innerHTML=count' + message.id + ';}}<\/script><div id="countdown' + message.id + '"><span id="timer' + message.id + '">' + time.val() + '</span></div><td><div id="abtn' + message.id + '"><button type=button onclick="stop(' + message.id + ')" class="btn btn-danger">Stop</button></div>'); host.val(''); port.val(''); time.val(''); } } }); } } function error(msg) { toastr.options = { "positionClass": "toast-top-right", "closeButton": true, "progressBar": true, "showEasing": "swing", "timeOut": "6000" }; toastr.error('<strong>Error!</strong> <br/><small> ' + msg + '</small>'); } function success(msg) { toastr.options = { "positionClass": "toast-top-right", "closeButton": true, "progressBar": true, "showEasing": "swing", "timeOut": "6000" }; toastr.success('<strong>Success!</strong> <br/><small> ' + msg + '</small>'); } function warning(msg) { toastr.options = { "positionClass": "toast-top-right", "closeButton": true, "progressBar": true, "showEasing": "swing", "timeOut": "10000" }; toastr.warning('<strong>Notice!</strong> <br/><small> ' + msg + '</small>'); } function stop(id) { if (!isNumeric(id) || !id) { return error('Invalid ID.'); } if (!isPremium) { return error('You do not have a plan.'); } $.ajax({ type: "POST", url: "api/stopAttack.php", data: {stop: id}, dataType: "json", success: function (message) { if (message.result == "success") { document.getElementById("abtn" + id).innerHTML = '<button type="button" class="btn btn-success" onclick="renew(' + id + ')">Renew</button>'; document.getElementById("countdown" + id).innerHTML = "Expired"; var attackId = 'count' + id; console.log(attackId); clearInterval(attackId); success('Attack has been stopped.'); } else { return error(message.reason); } }, error: function () { $('#message').html('<div class="row"><div class="alert alert-danger"><a href="#" class="close" data-dismiss="alert" aria-label="close">&times;</a><strong>Error!</strong> Something went wrong.</div></div>'); $('#message').delay(3000); $('#message').fadeOut(3000); } }); } function renew(id) { var manageAttacks = $('#manageAttacks'); if (!isNumeric(id) || !id) { return error('Invalid ID.'); } if (!isPremium) { return error('You do not have a plan.'); } $.ajax({ type: "POST", url: "api/renewAttack.php", data: {renew: id}, dataType: "json", success: function (message) { if (message.result == "success") { success(message.reason); manageAttacks.find('tbody').prepend('<tr id =row-' + message.id + '><td>' + message.host + '</td><td>' + message.port + '</td><td>' + message.method + '</td><td><script>var count' + message.id + ' = ' + message.time + ';var counter' + message.id + '=setInterval(timer' + message.id + ', 1000);function timer' + message.id + '() {count' + message.id + '=count' + message.id + '-1;if (count' + message.id + ' == 0) {clearInterval(counter' + message.id + ');document.getElementById("timer' + message.id + '").innerHTML = "Expired";document.getElementById("abtn' + message.id + '").innerHTML = "<button type=\'button\' class=\'btn btn-success\' onclick=\'renew(' + message.id + ')\'>Renew</button>";document.getElementById("row-' + message.id + '").className = "";return;} else {document.getElementById("timer' + message.id + '").innerHTML=count' + message.id + ';}}<\/script><div id="countdown' + message.id + '"><span id="timer' + message.id + '">' + message.time + '</span></div><td><div id="abtn' + message.id + '"><button type=button onclick="stop(' + message.id + ')" class="btn btn-danger">Stop</button></div>'); } else { return error(message.reason); } }, error: function () { $('#message').html('<div class="row"><div class="alert alert-danger"><a href="#" class="close" data-dismiss="alert" aria-label="close">&times;</a><strong>Error!</strong> Something went wrong.</div></div>'); $('#message').delay(3000); $('#message').fadeOut(3000); } }); } if (!isPremium) { var host = $('#host'); var port = $('#port'); var time = $('#time'); var method = $('#method'); var button = $('#startButton'); host.prop('disabled', true); port.prop('disabled', true); time.prop('disabled', true); method.prop('disabled', true); button.prop('disabled', true); setTimeout(function () { toastr.options = { "positionClass": "toast-top-right", "closeButton": true, "progressBar": true, "showEasing": "swing", "timeOut": "6000" }; toastr.error('<strong>Error!</strong> <br/><small> This is a premium only area. Please purchase a subscription to access this page.</small>'); }, 1600); } if (!isVip) { var vipText = $('#vipText'); var vipCheck = $('#vipCheckbox'); vipText.prop('disabled', true); vipCheck.prop('disabled', true); }
  20. Coding

    e3 files [Hidden Content] E3 flasher purchase [Hidden Content]
  21. Hey Gods, Today the JRJS Mod Menu Source Code was Leaked to the public! [Hidden Content] Enjoy modders and coders
  22. Coding

    Hey Gods Its WolfModz and I just wanted to announce a idea I have for the next couple of weeks or possibly months! I don't know how many of you would do this with me but I want to make the official Black Ops 2 ConsoleGod Mod Menu! If you would like to contribute to this project follow me and comment that you want to contribute! You most have knowledge in coding this isn't training this is making! If This Is In The Wrong Section Mods Or Admins Please Move It To The Right Section! Thanks!
  23. function getUserIP() { $ipaddress = ''; if (isset($_SERVER['HTTP_CLIENT_IP'])) $ipaddress = $_SERVER['HTTP_CLIENT_IP']; else if(isset($_SERVER['HTTP_X_FORWARDED_FOR'])) $ipaddress = $_SERVER['HTTP_X_FORWARDED_FOR']; else if(isset($_SERVER['HTTP_X_FORWARDED'])) $ipaddress = $_SERVER['HTTP_X_FORWARDED']; else if(isset($_SERVER['HTTP_X_CLUSTER_CLIENT_IP'])) $ipaddress = $_SERVER['HTTP_X_CLUSTER_CLIENT_IP']; else if(isset($_SERVER['HTTP_FORWARDED_FOR'])) $ipaddress = $_SERVER['HTTP_FORWARDED_FOR']; else if(isset($_SERVER['HTTP_FORWARDED'])) $ipaddress = $_SERVER['HTTP_FORWARDED']; else if(isset($_SERVER['REMOTE_ADDR'])) $ipaddress = $_SERVER['REMOTE_ADDR']; else $ipaddress = 'UNKNOWN'; return $ipaddress; }
  24. This follows along the same tutorial as my persistent color changing text, the script is out in your EXTRA.css and is called in the settings for Ug... Enjoy .flashing-mod { color: #00FF00; font-weight: 900; -webkit-animation-name: f-m; /* Safari 4.0 - 8.0 */ -webkit-animation-duration: 1s; /* Safari 4.0 - 8.0 */ -webkit-animation-iteration-count: infinite; /* Safari 4.0 - 8.0 */ animation-name: f-m; animation-duration: 1s; animaiton-iteration-count: infinite; } /* Safari 4.0 - 8.0 */ @webkit-keyframes f-m { 50% {opacity: 0;} } @keyframes f-m { 50% {opacity: 0;} }
  25. Coding

    https://www.mediafire.com/?7g32q1y9if0s79l decompile sprx and reverse code them also there is content your PC thinks is a virus and delete the main file you need so if that happens dont extract files just open download rar and open idaq.exe and it will work fine pc might want to restart say restart later its a cracked version